LittleBigPlanet Vita falls short

By Patrick Prifogle

The LittleBigPlanet franchise has been evolving since the original came on back in 2008. The PSP release was nice but could have used a little more. LittleBigPlanet 2 was the real peak of the franchise and while LBP Vita does bring a lot of what LBP 2 brought to the table, this portable entry is a bit underwhelming.

The game itself looks great, in the 20 or so hours I played I didn’t see one bit of slow down or screen tearing. Sackboy looks as cute and fluffy on Vita as he does on the Playstation 3.

The gameplay is just the same as LBP 2 as well. That’s not all bad but it means that jumping is still floaty and worst of all the level editor is maddeningly complex. You need not fret though, because people adapt, I know that I don’t understand how to make a great LBP Vita level, but there is always someone who will crack the code and make amazing levels for us to enjoy.

The biggest hook LBP Vita has to offer is the fact that, through User-Generated content, LBP Vita has the potential to give Sony an answer to the App store. If people buy this game and make levels, in a month or two, this game could have over 200000 levels after all LBP 2 has over 8 million levels.

Even with the loads of levels though this game could be so much better. It’s a good game for sure but is falls short of being great, maybe next time they will finally perfect the formula.

+ Endless levels

+ Great Graphics

– Lackluster level design

– Floaty jumping


One thought on “LittleBigPlanet Vita falls short”

  1. Great blog! I also write about video games on mine, feel free to check it out if you’re interested. I also recently made a video game twitter that you can follow @AllYouCanGame , I love meeting fellow gamers. 🙂

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